Out of personal interest and to work on my skills, I decided on a study. The topic is the instruments of a electric car. In this post I'm looking at first ideas and list some of the initial questions and goals for the project. This is part 1 of a series.
In general, my feeling is that with most modern technological advancements we take away the haptic dimension from users. Haptic controls and feedback still have their place - take e.g. the steering wheel. And in some places they have an advantage over other forms of controls. That's why I'm dividing the envisioned instruments into the categories: haptical, visual and aural.
All instruments and availabale settings should be aimed at giving drivers control and information when they need it and otherwise stay out of the way. As a plus, they teach drivers how to reduce the energy consumption of their car as to extend the range and reduce wear and tear. Not in a way that annoys users but rather involves gamification.
All instruments should be language agnostic or – if part of the GUI – configurable. In addition to the instruments in the dashboard, I'm adding in a HUD at a later stage.
What instruments does a driver need?
The following list is not exhaustive and certainly one or the other item is prioritized to my own liking. So there might be revisions.
- Battery indicator/ range indicator
- Lighting controls and indicators
- Blinker controls and indicators
- Climate control
- Driving settings (automated gearbox)
- Car systems health information (oil, water, tire pressure)
- Seat bealt indicators
- Door indicators
- Recuperation settings
- Coupling with mobile devices for extended/ shared functionality
Nice to haves
- Cruise control
- Multimedia system
- Cameras (Dashcam, IR, Reverse Cam)
- Drive modes (Eco, City, Sport, Mountains)
- Personal profiles
- Anti-theft protection
- Interface themes
- Nighttime/ daytime adjustments